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The Protectorate Sector

    The effects of the rifts on earth are not exclusive to earth. Because of them, the nearby systems have been seeded with humans. In most of the systems, the rifts have subsided and no longer open. Other areas are still brimming with ley lines and rifts.

 

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History of the Protectorate Sector

Beyond the realms of Rift Earth’s invaded soil, the rifts have touched other solar systems. Sometimes they touch briefly once, while other places are even now still being affected. During the catastrophe that changed earth forever, nations were destroyed, regions were drowned, and whole cities were thrown through rifts to different dimension, times, and places. Like a whirlwind tossing its debris at random, the rifts affected places beyond our comprehension. Mankind’s reign on earth was threatened by extinction.

Unknown the remaining inhabitants, some cities were transported to nearby, and not so nearby, solar systems. Thus, human kind was seeded across this region of space. Some places were too harsh to let anyone survive, while other places permitted life to continue. The resourceful human race adapted to their settings and made a new life as only they could. Humans from other times and dimensions were also pulled from the rifts to this surrounding region of space.

As time went by, the human race managed to increase in number and strength using the technology that they knew of. The beginning of space communication between solar systems had lead to technology developments and prosperity. It also led to piracy. Some bands of humans from other dimensions had been rifted here with the knowledge and ability of space travel. Some exploited their abilities to enslave many settlements in different solar systems, while others vowed to use its influence to protect the settlers nearby. Those pirates unknowingly acted as pollinators of ideas and technology to the settlers that they had enslaved. They knew that space travel now was possible and being actively used. This gave them hope that they were not hopelessly "shipwrecked" on their planet.

Eventually some of the enslaved humans were able to break free of the influence of the pirates by banding together to protect themselves. Many captured the pirate’s ships and technology to be used as protection and for assaults on the pirates. As the revolution became broader, the settlers realized how prosperous they could be since the resources they produced were not taken from them.

A New Dawn

New ‘protectorates’ eventually formed from the revolutions. Some protectorates had already been formed by those on the other side of the sector by those that had the ability to do so. One of those was called the New Police. The pirates were pushed back out of most of the solar systems. Those free inhabitants duplicated the technology that they had stolen and created their own armies to defend from pirates and other threats. Thus begun the formation of the Protectorate sector.

The protectorate sector is unknown to by the Earth inhabitants even though it does belong to a protectorate. This protectorate is lead by an ex-Earth military commander named Randolph Nash.

Even though each protectorate has it’s own designs and theories about governing, they all have one has the purpose; to defend their solar systems from piracy and any other dangers that may occur. Not every solar system belongs to a protectorate. There are some solar systems that consider themselves "independent" and not part of a protectorate. They have decided to protect themselves without a protectorate and without the politics that go with it. A few other systems have been deemed as "wild" or "untamable". Ley lines and strange things exist in these systems. Earth was once labeled as "wild".

Also, there are three systems that are currently being fought over by two or more protectorates. Plus, three entire systems still belong to the pirates. They have been able to hold out here against the protectorates. This is a haven and hiding place for them. They still venture out into the sector to make money and trouble.

Each solar system has a vast variety of animal, plant, and intelligent life. Humans co-exist in most of the systems with other races of intelligent beings. Sometimes this relationship is not so good while others are almost symbiotic. There are plenty of places to be discovered by adventures and explorers. Most of the protectorates have opened free trade and allow transportation in or through their territory. There are plenty of adventures awaiting the adventuresome.

Understanding the solar systems

In each solar system, there are different types of objects inhabiting an "orbit". The number of orbits depends on the size and gravity of the star in that system. In the basic descriptions for the solar systems, there are a few things to be noted; there are times listed between the planets. These represent the amount of time required for a general interplanetary drive to travel the distance between them. The number 1 orbit refers to the orbit closest to the star. Each number higher represents the next orbit out.

A 'Rock' planet is a planet that is made out of dirt and rock. It might have a thin atmosphere but it is not capable of supporting life. G.M.s should remember that a rock planet could be "terra-formed" to be changed into a habitable planet. 'Habitable' means that the planet has an atmosphere and water and all the necessary elements for supporting life. 'Asteroid' means that a ring of asteroids surrounds the sun. 'Gas Giant' is a large planet composed mostly of gas with a small, dense core. One should remember that a gas giant has extremely high gravity and that if a ship that gets too close could get pulled in. (A ship's Inter-drives would have to be twice as powerful as normal to safely approach a gas giant.) Finally, if the field says 'Empty', it means there is no planet or asteroid field in that orbit. A few solar systems have space stations that have been set in orbit to fill an empty orbit.

Two "star clusters" exits in the sector. This means that multiple stars exist in the same solar system. They have too much radiation to be explored or approached. No one knows if there are planets in these systems.

Transportation in the Protectorate Sector

Every ship that travels in space needs to have either one or two types of propulsion systems. The first type is the ‘Inter drive’. This is used to travel between planets in a solar system. These are much more stable, but slower than the inter-system drives. Unlike the inter-system drives, a star’s gravity has little effect on the inter drives.

The second type of propulsion system is used to travel between solar systems, outside of a star’s gravity well. There are a few types of technologies that propel the ships between systems. These include hyper drives (the most common), sub-light engines, and more rarely, the space-fold drive. The first two of these three can not be used safely inside of a solar system. They must be activated outside the last orbit of a solar system to avoid the dangerous effects that a star’s gravity has upon them. The space-fold is the only exception to this. These can safely space fold to a planet’s side. But they are extremely rare and no one has been able to build one from scratch. The only existing ones have come as a result of the initial rift phenomenon.

Running Cargo

There are regular trade routes between the protectorates. Businesses normally try to use their regular shipping companies, but will sometimes use freelancers, especially if the freelancers are regulars. The freelancers are rarely informed of the contents.

Running cargo is an excellent thing for adventuring groups to use when they want to get to another system. Since the fuel for the sub-light engines and batteries for hyper-drives are expensive, this is a common solution to get from one point to another. The benefit in this is that each shipment deal usually includes a hyper-drive battery charge for hyper-drive driven ships, or a canister of fuel for the sub-light drives. This is usually on top of the payment for the cargo. As explained in the ship building section, the hyper-drive engines require a strong charge to ignite the engine. Most ships have one large rechargeable battery that can hold multiple charges for travel. But, they also have a slot where disposable batteries can be inserted and used. The larger companies usually give these batteries with the payment. Some cheaper companies will simply charge the ships main battery enough for one jump to hyper-space. This requires the ship to dock at a station for about an hour.

Insurance forms are filled out, ship’s I.D. and captain’s I.D. are taken note of before the deal is completed. The companies get this information in case of theft or piracy. The companies are assuming that the ship can fend for it self if it gets in trouble. Lost cargo is the responsibility of the shipper. Exceptions are on a case by case basis when piracy in involved. There is a lot of investigation involved and usually isn’t worth the price to hire someone.

If the shipment doesn’t arrive to its destination in 10 days, then the authorities will be notified. Most companies have agreed that 10 days is plenty of time to get to any destination in the protectorate sector. Otherwise bounties are set for the ship and its captain. The price of the bounty is dependent on the cargo that was involved. Insurance covers the company for its lost or damaged cargo and also covers the ship for some accidents.

Each protectorate has its own laws and government. They also each have armies that were built to suite their needs. Each section will describe the history and details of each protectorate.

 

 

Alphabetical List of Solar Systems

and their locations

Name Pronunciation    Coordinates X,Y,Z                     Orbits    Protectorate         Star Color

Agard (a-guard)                   90,-130,110                                       4          Megaton                   Blue

Ajka (eye-kah)                     20,25,50                                             5             Northern Star         Red

Apafa (apah-fah)                 -67,87,7                                              2             New Police            Blue

Bak (bahk)                            -5,145,-42                                         5             Disputed                 Blue

Barta (bart-ah)                     65,-25,-47                                          3             Final Order             Blue

Budafa (buda-fah)                 -100,-108,45                                    7             Independent           Blue

Celdemok (sel-de-mook)     -110,120,-110                                5               New Police             Blue

Csor (chore)                         64,120,35                                         5             Wild                          Blue

Darab (da-rah-b)                 -54,155,-182                                     5             New Police              Blue

Dezek (de-zeck)                 74,47,10                                             5             Final Order             Yellow

Dretmer (dret-mur)             -95,-15,111                                         5             Nova Tank              Blue

Ebesh (e-besh)                 -140,-60,117                                         8             Nova Tank             Blue

Fenyod (fane-yood)           62,-169,160                                         5             Onzo                      Yellow

Gemmik (gem-mick)         -8,55,-36                                             11             New Police           White

Harc (harts)                         120,-35,63                                         8                 Disputed             Blue

Harka (har-ka)                     108,-58,-132                                     8                 Megaton             Blue

Hayward (hay-ward)           -33,121,33                                         4                 New Police         Red

Kaba (ka-ba)                     -128,62,-91                                         5                 Coalition              Blue

Karcag (kart-sug)             -145,5,-170                                         4                 Coalition               Blue

Kerta (care-tah)                 110,110,-13                                         7                 Wild                     Blue

Kovek (koo-vek)                 20,115,90                                         3                 Northern Star         Blue

Lukacs (luke-ach)             -86,177,-130                                     9                 New Police              Blue

Monor (moe-nor)             -40,-25,-24                                         10                 Independent            Red

Orosz (or-ose)                 40,73,62                                             6                     Wild                       Orange

Kusin (Koo-zin)               -58,-176,186                                     5                      Wild                         Blue

Serecluster (ser-ah-cluster) 65,170,180                                 ?            Northern Star (Cluster)    Various

Siofok (she-o-fohk)         65,-75,-44                                         4                 D.B.M.C.                      Blue

Szobe (so-bay)                 -25,-40,45                                        7             Independent                     Blue

Szolnok (sole-no-k)         -75,-65,20                                         8             Independent                     White

Tammer III (tam-mer 3)     -28,30,-31                                     10             New Police                     Orange

Teglas (tay-glosh)             130,-5,102                                     5                Final Order                     Blue

Tekmis (tek-miss)             -50,-95,68                                     5                     Pirate                         Yellow

Terra (ter-rah)                     -145,94,-34                                   9                 Coalition                       Yellow

Thedral (thed-rawl)             30,-20,-27                                     5                 Final Order                    Blue

Tofej (tow-fay)                     -100,-155,75                                 6             Independent                     Blue

Tuzvar (tooz-var)                 -77,43,-86                                     7             New Police                        Blue

Vac (vahts)                         5,-70,-74                                         7             D.B.M.C.                          Yellow

Vape (vape)                       130,170,-35                                    4                 Wild                              White

Veres (vay-resh)                 -77,43,-23                                      9         Disputed                              Blue

Veszprem (ves-prame)     0,0,0                                                 ?         Wild (Cluster)                     Various

Vistox (vis-tox)                     120,59,121                                     4         Final Order                        Blue

Vors (voor-sh)                     110,-100,-147                                 2         Megaton                            Red

Zalaegerszeg (zala-eger-seg) -18,-138,72                              3             Pirate                             White

Zalaszentivan (zala-sent-ivon) 38,-105,81                                5             Pirate                             White

Zixe (zix-eh)                         10,170,137                                     7         Northern Star                     Orange

The star descriptions are arranged in a temperature order from hottest to coolest. The absolute surface temperatures of the various star colors are approximately the following:

Blue star temperatures can range from 22,200° C (40,000° F) to 10,000° C (18,000° F).

White star temperature is about 6650° C (12,000° F).

Yellow star temperature is about 5540° C (10,000° F).

Orange star temperature is about 3870° C (7000° F).

Red star temperature is about 1760° C (3200° F).

The interior temperature of the average star is about 20,000,000° C (36,000,000° F).

 

Chart for running cargo

The chart below describes the trading levels between the protectorates. The pay noted below is the average payment for a single run. Sometimes companies will give extra bonuses. The "% Chance of finding" shows how easy it to find and land the job. The "# of Days to find job" tells how long it takes to find it.

Shipping Chart

% Chance # of Days

Starting place and Destination of finding to find job Payment

Inside a protectorate 80% 1D4 2-4 million

D.B.M.C. <-> New Police 75% 1D4 5-6 million

D.B.M.C. <-> Northern Star 90% 1D4 4-5 million

D.B.M.C. <-> Final Order 93% 1D4 2-4 million

D.B.M.C <-> Coalition 70% 1D4 4-5 million

D.B.M.C. <-> Nova Tank 85% 1D4 4-5 million

D.B.M.C. <-> Independent 90% 1D4 3-9 million

D.B.M.C. <-> Megaton 98% 1D4 1-2 million

D.B.M.C <-> Onzo 20% 1D6 2-3 million

Coalition <-> Nova Tank 40% 1D8 2-3 million

Coalition <-> New Police 20% 2D4 2-3 million

Coalition <-> Independent 60% 1D6 2-3 million

Coalition <-> Northern Star 23% 2D4 2-3 million

Coalition <-> Final Order 70% 1D4 2-3 million

Coalition <-> Megaton 10% 2D6 1-3 million

Nova Tank <-> Independent 98% 1D4 2-3 million

Nova Tank <-> New Police 60% 1D6 2-3 million

Nova Tank <-> Final Order 20% 2D6 4-5 million

Nova Tank <-> Megaton 65% 1D8 2-3 million

Nova Tank <-> Northern Star 70% 1D6 3-5 million

Independent <-> New Police 80% 1D4 2-5 million

Independent <-> Final Order 70% 1D6 3-5 million

Independent <-> Northern Star 85% 1D6 3-6 million

Independent <-> Megaton 70% 1D4 3-5 million

Final Order <-> Megaton 50% 1D6 2-4 million

Final Order <-> Northern Star 5% 2D4 2-3 million

Northern Star <-> Megaton 80% 1D6 3-4 million

Northern Star <-> New Police 80% 1D6 2-3 million

(Note: There is very little trade between New Police and Final Order.)