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Optional Player History/Background Charts
Family History and Current Relations
Family Trade: Involvement, Interest, and Class
By Byrem

Character's family details
    These charts were designed to set up a background for the characters. Players and GMs can use this to add an extra dimension in the game. Players should use these charts to gain a BASIC idea of what type of environment the character came from. The players should discuss with the GM the finer points of the background. This should make all the pieces fit together. The GM may add more bonuses to the other occupation related skills, or allow more skills because of the type of background trade. For example, a character who’s occupation is a Bounty Hunter, and was raised to become such, might have more skill bonuses, or might have extra skills. The GM may or may not consult with the player to see which option they would use.
The Player and GM should also answer types of question like the following:

    These charts can determine what the character was like before they chose their occupation. The GM may opt to let the players roll before or after the occupation is chosen. In any case, the GM and player should discuss what the player wants his character to be like. These rules will give guidelines for designing them.
    GMs can use these details to help with designing scenarios. A character’s past may come up and haunt, or bless him/her anytime the GM sees fit. Doing this will add interest to the scenarios and allow the player to find out, or design who his character really is.
    The list below is by no means complete. Therefore, it is open for individual GMs to erase or add to the selections given. This should be done to fit the needs of the campaign. The GM may opt to either roll randomly for the trades, or he may allow the player to choose. To determine what kind of city they originated from, roll 1D4 and see the appropriate chart.
 

Family
Social Class 1D100
01-07 Rich
08-19 Well off
20-74 Mediocre
75-90 Struggling
91-00 Poverty

    The past family events have a great impact on how the character acts now. If one was bullied by another sibling, for example, they could have a very low tolerance to see any time of bullying. They could also turn out to be a bully instead because of this experience. The character might also have  never had a family. This could have any effect on a character.
       With these charts, the outstanding points in a character's family situation, past and present, can be determined. It will be up to the Game Master and the player to decide the who's, why's and what's.

1) Roll to determine the Past Family Relations

    A. Determine any notable family relationships that the character had growing up by using the corresponding chart.
    B. Roll on the Generic Family Member Selection table to see which and how many members were involved in that situation.
    C. Roll on the Overall Family Relations chart.
    D. Roll for overall childhood.

2) Roll to determine the Current Family Relations.

    A. Determine any notable family relationships that the character has now by using the corresponding chart.
    B. Roll on the Generic Family Member Selection table to see which and how many members are involved in that situation.
    C. Roll on the Overall Family Relations for the current time.
 

3) Determine why the Past and the Current Family Relations are different. (Player and GM should determine this). This is where the story of the character gets creative and fleshed out!

    Use the Generic Family member chart whenever finding out which family member(s) are involved in an incident or relationship. The Game Master or Player must decide the further details such as to specific members. i.e. brother, sister, mother, father, dog...
 
Roll Notable Family Member Relations
01-15 Best Friends with... (see next step)
16-35 Always competing (friendly) with... (see next step)
36-50 Always competing (hatred) with... (see next step)
51-65 Hatred/Constant fighting with... (see next step)
66-82 Unloyalty with... (see next step)
83-00 Greatly Loyalty with... (see next step)
Roll Overall Family Relations
01-15 Excellent
16-45 Good
46-60 Moderate
61-75 Poor 
76-82 Feud
83-00 None
Roll Generic Family Member Selection
01-10 A Deceased member (Who?)
11-35 One member (Who?) 
36-50 Two Members (Who?)
51-65 Half of the Members (Who?)
66-82 Majority of the Members (Who?)
83-00 All of the Members
Roll Overall childhood
01-15 Bad (bad memories)
16-30 Very Bad (traumatic memories. Psychological ills?)
31-85 Good (pleasant memories)
86-00 Very Good (misses childhood)
 
4) Determine the what type of town the character was raised in.
Childhood Town Type Random Chart 1D100
 
Roll Town Type
01-25 Primitive Town
26-50 Medium Tech Town
51-75 High Tech City
76-00 Space (optional)
5) Now determine the family/father's trade either by rolling or by choosing from the following chart.

Roll the Category

Roll employment type under category

01-10

Agriculture, Forestry, And Fishing

01-20

Agricultural Production Crops

21-40

Agricultural Production Livestock And Animal Specialties

41-60

Agricultural Services

61-80

Forestry

81-00

Fishing, Hunting, And Trapping

11-20

Mining

01-25

Metal Mining

26-50

Coal Mining

51-75

Oil And Gas Extraction

76-00

Mining And Quarrying Of Nonmetallic Minerals, Except Fuels

21-30

Construction

01-33

Building Construction General Contractors And Operative Builders

34-66

Heavy Construction Other Than Building Construction Contractors

67-00

Construction Special Trade Contractors

31-40

Manufacturing

01-05

Food And Kindred Products

06-10

Tobacco Products

11-15

Textile Mill Products

16-20

Apparel And Other Finished Products Made From Fabrics And Similar Materials

21-25

Lumber And Wood Products, Except Furniture

26-30

Furniture And Fixtures

31-35

Paper And Allied Products

36-40

Printing, Publishing, And Allied Industries

41-45

Chemicals And Allied Products

46-50

Petroleum Refining And Related Industries

51-55

Rubber And Miscellaneous Plastics Products

56-60

Leather And Leather Products

61-65

Stone, Clay, Glass, And Concrete Products

66-70

Primary Metal Industries

71-75

Fabricated Metal Products, Except Machinery And Transportation Equipment

76-80

Industrial And Commercial Machinery And Computer Equipment

81-85

Electronic And Other Electrical Equipment And Components, Except Computer Equipment

86-90

Transportation Equipment

91-95

Measuring, Analyzing, And Controlling Instruments; Photographic, Medical And Optical Goods; Watches And Clocks

96-00

Miscellaneous Manufacturing Industries

41-50

Transportation, Communications, Electric, Gas, And Sanitary Services

01-10

Railroad Transportation

11-20

Local And Suburban Transit And Interurban Highway Passenger Transportation

21-30

Motor Freight Transportation And Warehousing

31-40

Postal Service

41-50

Water Transportation

51-60

Transportation By Air

61-70

Pipelines, Except Natural Gas

71-80

Transportation Services

81-90

Communications

91-00

Electric, Gas, And Sanitary Services

51-60

Wholesale Trade

01-50

Wholesale Trade-durable Goods

51-00

Wholesale Trade-non-durable Goods

61-70

Retail Trade

01-13

Building Materials, Hardware, Garden Supply, And Mobile Home Dealers

14-26

General Merchandise Stores

27-30

Food Stores

31-44

Automotive Dealers And Gasoline Service Stations

45-58

Apparel And Accessory Stores

59-72

Home Furniture, Furnishings, And Equipment Stores

73-86

Eating And Drinking Places

87-00

Miscellaneous Retail

71-80

Finance, Insurance, And Real Estate

01-14

Depository Institutions

15-29

Non-depository Credit Institutions

30-44

Security And Commodity Brokers, Dealers, Exchanges, And Services

45-59

Insurance Carriers

60-74

Insurance Agents, Brokers, And Service

75-89

Real Estate

90-00

Holding And Other Investment Offices

81-90

Services

01-06

Hotels, Rooming Houses, Camps, And Other Lodging Places

07-13

Personal Services

14-20

Business Services

21-27

Automotive Repair, Services, And Parking

28-34

Miscellaneous Repair Services

35-41

Motion Pictures

42-49

Amusement And Recreation Services

50-56

Health Services

57-63

Legal Services

64-70

Educational Services

71-77

Social Services

78-84

Museums, Art Galleries, And Botanical And Zoological Gardens

85-91

Membership Organizations

92-98

Engineering, Accounting, Research, Management, And Related Services

99-00

Private Households

91-00

Public Administration

01-13

Executive, Legislative, And General Government, Except Finance

14-26

Justice, Public Order, And Safety

27-30

Public Finance, Taxation, And Monetary Policy

31-44

Administration Of Human Resource Programs

45-58

Administration Of Environmental Quality And Housing Programs

59-72

Administration Of Economic Programs

73-86

National Security And International Affairs

87-00

Non-classifiable Establishments

6) Determine what position of employment father/father figure had in selected profession on this corresponding chart.

Employment position in job

01-30

Grunt

31-50

Specialist

51-65

Manager

66-80

Sub Manager

80-90

Director

95-00

Owner

7) Determine how involved they were with the family trade by rolling on the corresponding chart.
8) Determine how interested the character was with the family trade. Roll on the corresponding chart.
Roll Family Trade 
Involvement Level 1D6
1 Was expected to remain in the trade. 
(Positive or negative pressure?)
Gain 4 Trade related skills
2 Worked full time
Gain 3 Trade related skills
3 Worked certain jobs only
Gain 2 Trade related skills
4 Only worked sometimes (why?)
Gain 1 Trade related skill
5 Only watched or listened
+2% to 3 related skills (no extra skill were gained)
6 None (Do not roll on interest level chart) 
Roll Family Trade
Interest Level 1D6
1 Full Throttle
+20% to extra skills (or +2 levels to non percentage skills)
2 Reasonably Interested
+15% to extra skills (or +1 level to non percentage skills)
3 Half cocked
+10% to extra skills
4 Tolerated It
+5% to extra skills
5 None
+0% to extra skills
6 Hated it (force to work)
-5% to extra skills

Back to the instructions | Next Step (talents)


Created by Byrem - Updated 10/28/2002